VTK  9.3.0
vtkBillboardTextActor3D.h
Go to the documentation of this file.
1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
20#ifndef vtkBillboardTextActor3D_h
21#define vtkBillboardTextActor3D_h
22
23#include "vtkNew.h" // For.... vtkNew!
24#include "vtkProp3D.h"
25#include "vtkRenderingCoreModule.h" // For export macro
26#include "vtkSmartPointer.h" // For.... vtkSmartPointer!
27
28VTK_ABI_NAMESPACE_BEGIN
29class vtkActor;
30class vtkImageData;
31class vtkPolyData;
33class vtkRenderer;
34class vtkTextProperty;
35class vtkTextRenderer;
36class vtkTexture;
37
38class VTKRENDERINGCORE_EXPORT vtkBillboardTextActor3D : public vtkProp3D
39{
40public:
43 void PrintSelf(ostream& os, vtkIndent indent) override;
44
54
60
65 void SetInput(const char* in);
66 vtkGetStringMacro(Input);
74 vtkGetVector2Macro(DisplayOffset, int);
75 vtkSetVector2Macro(DisplayOffset, int);
83 vtkGetObjectMacro(TextProperty, vtkTextProperty);
90 virtual void SetForceOpaque(bool opaque);
91 virtual bool GetForceOpaque();
92 virtual void ForceOpaqueOn();
93 virtual void ForceOpaqueOff();
94 virtual void SetForceTranslucent(bool trans);
95 virtual bool GetForceTranslucent();
96 virtual void ForceTranslucentOn();
97 virtual void ForceTranslucentOff();
104
109
115
117 double* GetBounds() override;
118 using Superclass::GetBounds;
119
124 vtkGetVector3Macro(AnchorDC, double);
125
126protected:
129
131
133
136
139
140 // Used by the opaque pass to tell the translucent pass not to render.
142 bool IsValid();
143
144 // Used to sync the internal actor's state.
145 void PreRender();
146
147 // Text specification:
148 char* Input;
150
151 // Offset in display coordinates.
152 int DisplayOffset[2];
153
154 // Cached metadata to determine if things need rebuildin'
157
158 // We cache this so we can recompute the bounds between renders, if needed.
160
161 // Rendering stuffies
168
169 // Display coordinate for anchor position. Z value is in NDC.
170 // Cached for GL2PS export on OpenGL2:
171 double AnchorDC[3];
172
173private:
175 void operator=(const vtkBillboardTextActor3D&) = delete;
176};
177
178VTK_ABI_NAMESPACE_END
179#endif // vtkBillboardTextActor3D_h
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:50
Renders pixel-aligned text, facing the camera, anchored at a 3D point.
void SetTextProperty(vtkTextProperty *tprop)
The vtkTextProperty object that controls the rendered text.
vtkNew< vtkTextRenderer > TextRenderer
virtual bool GetForceOpaque()
Force the actor to render during the opaque or translucent pass.
bool TextureIsStale(vtkRenderer *ren)
void SetInput(const char *in)
The UTF-8 encoded string to display.
double * GetBounds() override
Return a reference to the Prop3D's composite transform.
int RenderTranslucentPolygonalGeometry(vtkViewport *vp) override
Just render in translucent pass, since it can execute multiple times (depth peeling,...
virtual bool GetForceTranslucent()
Force the actor to render during the opaque or translucent pass.
int RenderOpaqueGeometry(vtkViewport *vp) override
Check/update geometry/texture in opaque pass, since it only happens once.
void ReleaseGraphicsResources(vtkWindow *win) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
virtual void SetForceTranslucent(bool trans)
Force the actor to render during the opaque or translucent pass.
bool QuadIsStale(vtkRenderer *ren)
virtual void ForceOpaqueOff()
Force the actor to render during the opaque or translucent pass.
static vtkBillboardTextActor3D * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void ForceOpaqueOn()
Force the actor to render during the opaque or translucent pass.
void GenerateQuad(vtkRenderer *ren)
vtkSmartPointer< vtkRenderer > RenderedRenderer
virtual void ForceTranslucentOff()
Force the actor to render during the opaque or translucent pass.
virtual void SetForceOpaque(bool opaque)
Force the actor to render during the opaque or translucent pass.
virtual void ForceTranslucentOn()
Force the actor to render during the opaque or translucent pass.
void GenerateTexture(vtkRenderer *ren)
vtkNew< vtkPolyDataMapper > QuadMapper
void UpdateInternals(vtkRenderer *ren)
void UpdateGeometry(vtkViewport *vp)
Updates the billboard geometry without performing any rendering, to assist GetActors().
vtkTypeBool HasTranslucentPolygonalGeometry() override
Defers to internal actor.
void GetActors(vtkPropCollection *) override
For some exporters and other other operations we must be able to collect all the actors or volumes.
~vtkBillboardTextActor3D() override
topologically and geometrically regular array of data
a simple class to control print indentation
Definition vtkIndent.h:38
Allocate and hold a VTK object.
Definition vtkNew.h:60
map vtkPolyData to graphics primitives
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition vtkPolyData.h:89
represents an 3D object for placement in a rendered scene
Definition vtkProp3D.h:48
an ordered list of Props
abstract specification for renderers
Definition vtkRenderer.h:68
Hold a reference to a vtkObjectBase instance.
represent text properties.
Interface for generating images and path data from string data, using multiple backends.
handles properties associated with a texture map
Definition vtkTexture.h:67
record modification and/or execution time
abstract specification for Viewports
Definition vtkViewport.h:54
window superclass for vtkRenderWindow
Definition vtkWindow.h:34
int vtkTypeBool
Definition vtkABI.h:64