VTK  9.3.0
vtkLabeledDataMapper.h
Go to the documentation of this file.
1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
51#ifndef vtkLabeledDataMapper_h
52#define vtkLabeledDataMapper_h
53
54#include "vtkMapper2D.h"
55#include "vtkRenderingLabelModule.h" // For export macro
56
57#include <cassert> // For assert macro
58
59VTK_ABI_NAMESPACE_BEGIN
60class vtkDataObject;
61class vtkDataSet;
62class vtkTextMapper;
63class vtkTextProperty;
64class vtkTransform;
65
66#define VTK_LABEL_IDS 0
67#define VTK_LABEL_SCALARS 1
68#define VTK_LABEL_VECTORS 2
69#define VTK_LABEL_NORMALS 3
70#define VTK_LABEL_TCOORDS 4
71#define VTK_LABEL_TENSORS 5
72#define VTK_LABEL_FIELD_DATA 6
73
74class VTKRENDERINGLABEL_EXPORT vtkLabeledDataMapper : public vtkMapper2D
75{
76public:
82
84 void PrintSelf(ostream& os, vtkIndent indent) override;
85
87
99 vtkSetStringMacro(LabelFormat);
100 vtkGetStringMacro(LabelFormat);
102
104
111 vtkSetMacro(LabeledComponent, int);
112 vtkGetMacro(LabeledComponent, int);
114
116
119 vtkSetMacro(ComponentSeparator, char);
120 vtkGetMacro(ComponentSeparator, char);
122
124
129 void SetFieldDataArray(int arrayIndex);
130 vtkGetMacro(FieldDataArray, int);
132
134
139 void SetFieldDataName(const char* arrayName);
140 vtkGetStringMacro(FieldDataName);
142
147
153
155
161 vtkSetMacro(LabelMode, int);
162 vtkGetMacro(LabelMode, int);
163 void SetLabelModeToLabelIds() { this->SetLabelMode(VTK_LABEL_IDS); }
164 void SetLabelModeToLabelScalars() { this->SetLabelMode(VTK_LABEL_SCALARS); }
165 void SetLabelModeToLabelVectors() { this->SetLabelMode(VTK_LABEL_VECTORS); }
166 void SetLabelModeToLabelNormals() { this->SetLabelMode(VTK_LABEL_NORMALS); }
167 void SetLabelModeToLabelTCoords() { this->SetLabelMode(VTK_LABEL_TCOORDS); }
168 void SetLabelModeToLabelTensors() { this->SetLabelMode(VTK_LABEL_TENSORS); }
171
173
181 virtual void SetLabelTextProperty(vtkTextProperty* p, int type);
184
186
189 void RenderOpaqueGeometry(vtkViewport* viewport, vtkActor2D* actor) override;
190 void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor) override;
192
197
199
202 vtkGetObjectMacro(Transform, vtkTransform);
205
208 {
209 WORLD = 0,
210 DISPLAY = 1
212 };
213
215
219 vtkGetMacro(CoordinateSystem, int);
220 vtkSetClampMacro(CoordinateSystem, int, WORLD, DISPLAY);
221 void CoordinateSystemWorld() { this->SetCoordinateSystem(vtkLabeledDataMapper::WORLD); }
222 void CoordinateSystemDisplay() { this->SetCoordinateSystem(vtkLabeledDataMapper::DISPLAY); }
224
229
231
234 vtkGetMacro(NumberOfLabels, int);
236
238
241 void GetLabelPosition(int label, double pos[3])
242 {
243 assert("label index range" && label >= 0 && label < this->NumberOfLabels);
244 pos[0] = this->LabelPositions[3 * label];
245 pos[1] = this->LabelPositions[3 * label + 1];
246 pos[2] = this->LabelPositions[3 * label + 2];
247 }
249
253 const char* GetLabelText(int label);
254
255protected:
258
260
267
269
271
277
279
280 void AllocateLabels(int numLabels);
283
284 class Internals;
285 Internals* Implementation;
286
287private:
289 void operator=(const vtkLabeledDataMapper&) = delete;
290};
291
292VTK_ABI_NAMESPACE_END
293#endif
a actor that draws 2D data
Definition vtkActor2D.h:44
general representation of visualization data
abstract class to specify dataset behavior
Definition vtkDataSet.h:62
a simple class to control print indentation
Definition vtkIndent.h:38
Store vtkAlgorithm input/output information.
draw text labels at dataset points
void SetFieldDataName(const char *arrayName)
Set/Get the name of the field data array to label.
virtual void SetLabelTextProperty(vtkTextProperty *p, int type)
Set/Get the text property.
void RenderOpaqueGeometry(vtkViewport *viewport, vtkActor2D *actor) override
Draw the text to the screen at each input point.
void CoordinateSystemWorld()
Set/get the coordinate system used for output labels.
void SetLabelModeToLabelIds()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
virtual void SetInputData(vtkDataObject *)
Set the input dataset to the mapper.
void SetLabelModeToLabelVectors()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
void SetLabelModeToLabelNormals()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
void SetLabelModeToLabelTensors()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
virtual vtkTextProperty * GetLabelTextProperty()
Set/Get the text property.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
void AllocateLabels(int numLabels)
virtual void SetLabelTextProperty(vtkTextProperty *p)
Set/Get the text property.
vtkDataSet * GetInput()
Use GetInputDataObject() to get the input data object for composite datasets.
int FillInputPortInformation(int, vtkInformation *) override
Fill the input port information objects for this algorithm.
void SetLabelModeToLabelTCoords()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
static vtkLabeledDataMapper * New()
Instantiate object with %%-#6.3g label format.
void SetLabelModeToLabelScalars()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
void SetFieldDataArray(int arrayIndex)
Set/Get the field data array to label.
const char * GetLabelText(int label)
Return the text for the requested label.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetLabelModeToLabelFieldData()
Specify which data to plot: IDs, scalars, vectors, normals, texture coords, tensors,...
vtkMTimeType GetMTime() override
Return the modified time for this object.
void RenderOverlay(vtkViewport *viewport, vtkActor2D *actor) override
Draw the text to the screen at each input point.
~vtkLabeledDataMapper() override
void SetTransform(vtkTransform *t)
The transform to apply to the labels before mapping to 2D.
virtual vtkTextProperty * GetLabelTextProperty(int type)
Set/Get the text property.
void BuildLabelsInternal(vtkDataSet *)
void GetLabelPosition(int label, double pos[3])
Return the position of the requested label.
void CoordinateSystemDisplay()
Set/get the coordinate system used for output labels.
Coordinates
Coordinate systems that output dataset may use.
@ DISPLAY
Output 2-D display coordinates for each label anchor (3 components but only 2 are significant).
@ WORLD
Output 3-D world-space coordinates for each label anchor.
abstract class specifies interface for objects which render 2D actors
Definition vtkMapper2D.h:25
2D text annotation
represent text properties.
record modification and/or execution time
describes linear transformations via a 4x4 matrix
abstract specification for Viewports
Definition vtkViewport.h:54
window superclass for vtkRenderWindow
Definition vtkWindow.h:34
#define VTK_LABEL_TENSORS
#define VTK_LABEL_TCOORDS
#define VTK_LABEL_VECTORS
#define VTK_LABEL_SCALARS
#define VTK_LABEL_FIELD_DATA
#define VTK_LABEL_IDS
#define VTK_LABEL_NORMALS
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:270