VTK  9.3.0
vtkLegendBoxActor.h
Go to the documentation of this file.
1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
38#ifndef vtkLegendBoxActor_h
39#define vtkLegendBoxActor_h
40
41#include "vtkActor2D.h"
42#include "vtkRenderingAnnotationModule.h" // For export macro
43
44VTK_ABI_NAMESPACE_BEGIN
45class vtkActor;
46class vtkDoubleArray;
47class vtkImageData;
48class vtkPolyData;
51class vtkPlaneSource;
52class vtkTextMapper;
53class vtkTextProperty;
55class vtkTransform;
57class vtkProperty2D;
58
59class VTKRENDERINGANNOTATION_EXPORT vtkLegendBoxActor : public vtkActor2D
60{
61public:
63 void PrintSelf(ostream& os, vtkIndent indent) override;
64
70
74 void SetNumberOfEntries(int num);
75 int GetNumberOfEntries() { return this->NumberOfEntries; }
76
78
88 void SetEntry(int i, vtkPolyData* symbol, const char* string, double color[3]);
89 void SetEntry(int i, vtkImageData* symbol, const char* string, double color[3]);
91 int i, vtkPolyData* symbol, vtkImageData* icon, const char* string, double color[3]);
93
94 void SetEntrySymbol(int i, vtkPolyData* symbol);
95 void SetEntryIcon(int i, vtkImageData* icon);
96 void SetEntryString(int i, const char* string);
97 void SetEntryColor(int i, double color[3]);
98 void SetEntryColor(int i, double r, double g, double b);
99
102 const char* GetEntryString(int i);
103 double* GetEntryColor(int i) VTK_SIZEHINT(3);
104
106
110 vtkGetObjectMacro(EntryTextProperty, vtkTextProperty);
112
114
118 vtkSetMacro(Border, vtkTypeBool);
119 vtkGetMacro(Border, vtkTypeBool);
120 vtkBooleanMacro(Border, vtkTypeBool);
122
124
132 vtkSetMacro(LockBorder, vtkTypeBool);
133 vtkGetMacro(LockBorder, vtkTypeBool);
134 vtkBooleanMacro(LockBorder, vtkTypeBool);
136
138
142 vtkSetMacro(Box, vtkTypeBool);
143 vtkGetMacro(Box, vtkTypeBool);
144 vtkBooleanMacro(Box, vtkTypeBool);
146
150 vtkProperty2D* GetBoxProperty() { return this->BoxActor->GetProperty(); }
151
153
157 vtkSetClampMacro(Padding, int, 0, 50);
158 vtkGetMacro(Padding, int);
160
162
167 vtkSetMacro(ScalarVisibility, vtkTypeBool);
168 vtkGetMacro(ScalarVisibility, vtkTypeBool);
169 vtkBooleanMacro(ScalarVisibility, vtkTypeBool);
171
173
176 vtkSetMacro(UseBackground, vtkTypeBool);
177 vtkGetMacro(UseBackground, vtkTypeBool);
178 vtkBooleanMacro(UseBackground, vtkTypeBool);
180
182
186 vtkSetVector3Macro(BackgroundColor, double);
187 vtkGetVector3Macro(BackgroundColor, double);
189
191
195 vtkSetClampMacro(BackgroundOpacity, double, 0.0, 1.0);
196 vtkGetMacro(BackgroundOpacity, double);
198
203 void ShallowCopy(vtkProp* prop) override;
204
213
215
220 int RenderOpaqueGeometry(vtkViewport* viewport) override;
222 int RenderOverlay(vtkViewport* viewport) override;
224
229
230protected:
233
235
237
244
245 // Internal actors, mappers, data to represent the legend
247 int Size; // allocation size
251
257
264
272
273 // Background plane.
276 double BackgroundColor[3];
278
279 // May use texture.
282
283 // Used to control whether the stuff is recomputed
285 int CachedSize[2];
287
288private:
289 vtkLegendBoxActor(const vtkLegendBoxActor&) = delete;
290 void operator=(const vtkLegendBoxActor&) = delete;
291};
292
293VTK_ABI_NAMESPACE_END
294#endif
a actor that draws 2D data
Definition vtkActor2D.h:44
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:50
dynamic, self-adjusting array of double
topologically and geometrically regular array of data
a simple class to control print indentation
Definition vtkIndent.h:38
draw symbols with text
int RenderOpaqueGeometry(vtkViewport *viewport) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
void SetNumberOfEntries(int num)
Specify the number of entries in the legend box.
int RenderOverlay(vtkViewport *viewport) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
vtkPolyData * BoxPolyData
vtkTexturedActor2D ** IconActor
vtkTexturedActor2D * BackgroundActor
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
vtkImageData ** IconImage
vtkTextProperty * EntryTextProperty
vtkTransformPolyDataFilter ** SymbolTransform
int RenderTranslucentPolygonalGeometry(vtkViewport *) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
vtkPlaneSource * Background
void SetEntry(int i, vtkImageData *symbol, const char *string, double color[3])
Add an entry to the legend box.
void SetEntry(int i, vtkPolyData *symbol, vtkImageData *icon, const char *string, double color[3])
Add an entry to the legend box.
vtkPlaneSource ** Icon
vtkTransform ** IconTransform
vtkPolyDataMapper2D * BorderMapper
void ReleaseGraphicsResources(vtkWindow *) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERI...
vtkProperty2D * GetBoxProperty()
Get the box vtkProperty2D.
vtkPolyData createTexturedPlane()
void SetEntryColor(int i, double color[3])
vtkDoubleArray * Colors
void ShallowCopy(vtkProp *prop) override
Shallow copy of this scaled text actor.
double * GetEntryColor(int i)
vtkImageData * GetEntryIcon(int i)
vtkPolyDataMapper2D * BackgroundMapper
void SetEntrySymbol(int i, vtkPolyData *symbol)
vtkTypeBool ScalarVisibility
~vtkLegendBoxActor() override
vtkTextMapper ** TextMapper
virtual void SetEntryTextProperty(vtkTextProperty *p)
Set/Get the text property.
void SetEntry(int i, vtkPolyData *symbol, const char *string, double color[3])
Add an entry to the legend box.
void InitializeEntries()
vtkPolyDataMapper2D ** IconMapper
vtkTransformPolyDataFilter ** IconTransformFilter
vtkPolyData * BorderPolyData
vtkTransform ** Transform
void SetEntryColor(int i, double r, double g, double b)
static vtkLegendBoxActor * New()
Instantiate object with a rectangle in normaled view coordinates of (0.2,0.85, 0.8,...
vtkPolyDataMapper2D ** SymbolMapper
vtkPolyDataMapper2D * BoxMapper
vtkPolyData ** Symbol
void SetEntryString(int i, const char *string)
vtkPolyData * GetEntrySymbol(int i)
vtkActor2D ** SymbolActor
vtkActor2D ** TextActor
const char * GetEntryString(int i)
void SetEntryIcon(int i, vtkImageData *icon)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
create an array of quadrilaterals located in a plane
draw vtkPolyData onto the image plane
map vtkPolyData to graphics primitives
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition vtkPolyData.h:89
abstract superclass for all actors, volumes and annotations
Definition vtkProp.h:52
represent surface properties of a 2D image
2D text annotation
represent text properties.
actor that draws 2D data with texture support
record modification and/or execution time
transform points and associated normals and vectors for polygonal dataset
describes linear transformations via a 4x4 matrix
abstract specification for Viewports
Definition vtkViewport.h:54
window superclass for vtkRenderWindow
Definition vtkWindow.h:34
int vtkTypeBool
Definition vtkABI.h:64
#define VTK_SIZEHINT(...)