VTK  9.3.0
vtkOpaquePass.h
Go to the documentation of this file.
1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
31#ifndef vtkOpaquePass_h
32#define vtkOpaquePass_h
33
34#include "vtkDefaultPass.h"
35#include "vtkRenderingOpenGL2Module.h" // For export macro
36
37VTK_ABI_NAMESPACE_BEGIN
38class VTKRENDERINGOPENGL2_EXPORT vtkOpaquePass : public vtkDefaultPass
39{
40public:
41 static vtkOpaquePass* New();
43 void PrintSelf(ostream& os, vtkIndent indent) override;
44
49 void Render(const vtkRenderState* s) override;
50
51protected:
56
60 ~vtkOpaquePass() override;
61
62private:
63 vtkOpaquePass(const vtkOpaquePass&) = delete;
64 void operator=(const vtkOpaquePass&) = delete;
65};
66
67VTK_ABI_NAMESPACE_END
68#endif
Implement the basic render passes.
a simple class to control print indentation
Definition vtkIndent.h:38
Render the opaque geometry with property key filtering.
~vtkOpaquePass() override
Destructor.
vtkOpaquePass()
Default constructor.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
static vtkOpaquePass * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Context in which a vtkRenderPass will render.