VTK  9.3.0
vtkOpenGLGPUVolumeRayCastMapper.h
Go to the documentation of this file.
1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
67#ifndef vtkOpenGLGPUVolumeRayCastMapper_h
68#define vtkOpenGLGPUVolumeRayCastMapper_h
69#include <map> // For methods
70
72#include "vtkNew.h" // For vtkNew
73#include "vtkRenderingVolumeOpenGL2Module.h" // For export macro
74#include "vtkShader.h" // For methods
75#include "vtkSmartPointer.h" // For smartptr
76
77VTK_ABI_NAMESPACE_BEGIN
80class vtkOpenGLCamera;
81class vtkOpenGLTransferFunctions2D;
82class vtkOpenGLVolumeGradientOpacityTables;
83class vtkOpenGLVolumeOpacityTables;
84class vtkOpenGLVolumeRGBTables;
87class vtkVolume;
91
92class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLGPUVolumeRayCastMapper
94{
95public:
97
98 enum Passes
99 {
101 DepthPass = 1
102 };
103
105 void PrintSelf(ostream& os, vtkIndent indent) override;
106
107 // Description:
108 // Low level API to enable access to depth texture in
109 // RenderToTexture mode. It will return either nullptr if
110 // RenderToImage was never turned on or texture captured
111 // the last time RenderToImage was on.
113
114 // Description:
115 // Low level API to enable access to color texture in
116 // RenderToTexture mode. It will return either nullptr if
117 // RenderToImage was never turned on or texture captured
118 // the last time RenderToImage was on.
120
121 // Description:
122 // Low level API to export the depth texture as vtkImageData in
123 // RenderToImage mode.
124 void GetDepthImage(vtkImageData* im) override;
125
126 // Description:
127 // Low level API to export the color texture as vtkImageData in
128 // RenderToImage mode.
129 void GetColorImage(vtkImageData* im) override;
130
131 // Description:
132 // Mapper can have multiple passes and internally it will set
133 // the state. The state can not be set externally explicitly
134 // but can be set indirectly depending on the options set by
135 // the user.
136 vtkGetMacro(CurrentPass, int);
137
138 // Sets a depth texture for this mapper to use
139 // This allows many mappers to use the same
140 // texture reducing GPU usage. If this is set
141 // the standard depth texture code is skipped
142 // The depth texture should be activated
143 // and deactivated outside of this class
145
151 void SetPartitions(unsigned short x, unsigned short y, unsigned short z);
152
162
163 // Description:
164 // Delete OpenGL objects.
165 // \post done: this->OpenGLObjectsCreated==0
166 void ReleaseGraphicsResources(vtkWindow* window) override;
167
168protected:
171
173
174 // Description:
175 // Build vertex and fragment shader for the volume rendering
177 vtkRenderer* ren, vtkVolume* vol, int noOfComponents, int independentComponents);
178
179 // Description:
180 // Build vertex and fragment shader for the volume rendering
182
183 // TODO Take these out as these are no longer needed
184 // Methods called by the AMR Volume Mapper.
185 void PreRender(vtkRenderer* vtkNotUsed(ren), vtkVolume* vtkNotUsed(vol),
186 double vtkNotUsed(datasetBounds)[6], double vtkNotUsed(scalarRange)[2],
187 int vtkNotUsed(noOfComponents), unsigned int vtkNotUsed(numberOfLevels)) override
188 {
189 }
190
191 // \pre input is up-to-date
192 void RenderBlock(vtkRenderer* vtkNotUsed(ren), vtkVolume* vtkNotUsed(vol),
193 unsigned int vtkNotUsed(level)) override
194 {
195 }
196
197 void PostRender(vtkRenderer* vtkNotUsed(ren), int vtkNotUsed(noOfComponents)) override {}
198
199 // Description:
200 // Rendering volume on GPU
201 void GPURender(vtkRenderer* ren, vtkVolume* vol) override;
202
203 // Description:
204 // Method that performs the actual rendering given a volume and a shader
206 vtkOpenGLShaderProperty* shaderProperty);
207
208 // Description:
209 // Update the reduction factor of the render viewport (this->ReductionFactor)
210 // according to the time spent in seconds to render the previous frame
211 // (this->TimeToDraw) and a time in seconds allocated to render the next
212 // frame (allocatedTime).
213 // \pre valid_current_reduction_range: this->ReductionFactor>0.0 && this->ReductionFactor<=1.0
214 // \pre positive_TimeToDraw: this->TimeToDraw>=0.0
215 // \pre positive_time: allocatedTime>0
216 // \post valid_new_reduction_range: this->ReductionFactor>0.0 && this->ReductionFactor<=1.0
217 void ComputeReductionFactor(double allocatedTime);
218
219 // Description:
220 // Returns a reduction ratio for each dimension
221 // This ratio is computed from MaxMemoryInBytes and MaxMemoryFraction so that the total
222 // memory usage of the resampled image, by the returned ratio, does not exceed
223 // `MaxMemoryInBytes * MaxMemoryFraction`
224 // \pre input is up-to-date
225 // \post Aspect ratio of image is always kept
226 // - for a 1D image `ratio[1] == ratio[2] == 1`
227 // - for a 2D image `ratio[0] == ratio[1]` and `ratio[2] == 1`
228 // - for a 3D image `ratio[0] == ratio[1] == ratio[2]`
229 void GetReductionRatio(double* ratio) override;
230
231 // Description:
232 // Empty implementation.
234 vtkRenderWindow* vtkNotUsed(window), vtkVolumeProperty* vtkNotUsed(property)) override
235 {
236 return 1;
237 }
238
240
244
249 std::map<vtkShader::Type, vtkShader*>& shaders, vtkOpenGLShaderProperty* p);
250
255 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
256
262 std::map<vtkShader::Type, vtkShader*>& shaders, vtkOpenGLShaderProperty* p);
264 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
266 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
268 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
270 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
272 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
274 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
276 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
278 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
280 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
282 std::map<vtkShader::Type, vtkShader*>& shaders, vtkVolume* vol, bool prePass);
283
288
296
299
300public:
302 using VolumeInputMap = std::map<int, vtkVolumeInputHelper>;
304
305private:
306 class vtkInternal;
307 vtkInternal* Impl;
308
309 friend class vtkVolumeTexture;
310
312 void operator=(const vtkOpenGLGPUVolumeRayCastMapper&) = delete;
313};
314
315VTK_ABI_NAMESPACE_END
316#endif // vtkOpenGLGPUVolumeRayCastMapper_h
Ray casting performed on the GPU.
topologically and geometrically regular array of data
abstract interface for implicit functions
a simple class to control print indentation
Definition vtkIndent.h:38
Allocate and hold a VTK object.
Definition vtkNew.h:60
OpenGL camera.
OpenGL implementation of volume rendering through ray-casting.
void GetColorImage(vtkImageData *im) override
Low level API to export the color texture as vtkImageData in RenderToImage mode.
void ReplaceShaderRTT(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void SetShaderParametersRenderPass()
Update parameters from RenderPass.
void PreRender(vtkRenderer *vtkNotUsed(ren), vtkVolume *vtkNotUsed(vol), double vtkNotUsed(datasetBounds)[6], double vtkNotUsed(scalarRange)[2], int vtkNotUsed(noOfComponents), unsigned int vtkNotUsed(numberOfLevels)) override
void ReplaceShaderCustomUniforms(std::map< vtkShader::Type, vtkShader * > &shaders, vtkOpenGLShaderProperty *p)
RenderPass string replacements on shader templates called from ReplaceShaderValues.
void GetShaderTemplate(std::map< vtkShader::Type, vtkShader * > &shaders, vtkOpenGLShaderProperty *p)
Create the basic shader template strings before substitutions.
void GetDepthImage(vtkImageData *im) override
Low level API to export the depth texture as vtkImageData in RenderToImage mode.
void BuildShader(vtkRenderer *ren)
void ReplaceShaderCropping(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void ReplaceShaderRenderPass(std::map< vtkShader::Type, vtkShader * > &shaders, vtkVolume *vol, bool prePass)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void DoGPURender(vtkRenderer *ren, vtkOpenGLCamera *cam, vtkShaderProgram *shaderProgram, vtkOpenGLShaderProperty *shaderProperty)
std::map< int, vtkVolumeInputHelper > VolumeInputMap
bool PreLoadData(vtkRenderer *ren, vtkVolume *vol)
Load the volume texture into GPU memory.
void ReplaceShaderTermination(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void RenderBlock(vtkRenderer *vtkNotUsed(ren), vtkVolume *vtkNotUsed(vol), unsigned int vtkNotUsed(level)) override
void PostRender(vtkRenderer *vtkNotUsed(ren), int vtkNotUsed(noOfComponents)) override
void SetSharedDepthTexture(vtkTextureObject *nt)
void ComputeReductionFactor(double allocatedTime)
void ReplaceShaderPicking(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void ReplaceShaderBase(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void GetReductionRatio(double *ratio) override
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ReplaceShaderClipping(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
vtkMTimeType GetRenderPassStageMTime(vtkVolume *vol)
vtkOpenGLRenderPass API
vtkTextureObject * GetColorTexture()
void ReplaceShaderCompute(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void ReplaceShaderMasking(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void BuildDepthPassShader(vtkRenderer *ren, vtkVolume *vol, int noOfComponents, int independentComponents)
vtkGenericOpenGLResourceFreeCallback * ResourceCallback
void SetPartitions(unsigned short x, unsigned short y, unsigned short z)
Set a fixed number of partitions in which to split the volume during rendering.
vtkNew< vtkInformation > LastRenderPassInfo
Caches the vtkOpenGLRenderPass::RenderPasses() information.
vtkTextureObject * GetDepthTexture()
void GPURender(vtkRenderer *ren, vtkVolume *vol) override
Handled in the subclass - the actual render method.
static vtkOpenGLGPUVolumeRayCastMapper * New()
void ReplaceShaderValues(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Perform string replacements on the shader templates.
void ReleaseGraphicsResources(vtkWindow *window) override
Release any graphics resources that are being consumed by this mapper.
void ReplaceShaderShading(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
int IsRenderSupported(vtkRenderWindow *vtkNotUsed(window), vtkVolumeProperty *vtkNotUsed(property)) override
Based on hardware and properties, we may or may not be able to render using 3D texture mapping.
represent GPU shader properties
create a window for renderers to draw into
abstract specification for renderers
Definition vtkRenderer.h:68
The ShaderProgram uses one or more Shader objects.
abstracts an OpenGL texture object.
Convenience container for internal structures specific to a volume input.
represents the common properties for rendering a volume.
Creates and manages the volume texture rendered by vtkOpenGLGPUVolumeRayCastMapper.
represents a volume (data & properties) in a rendered scene
Definition vtkVolume.h:49
window superclass for vtkRenderWindow
Definition vtkWindow.h:34
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:270