VTK  9.3.0
vtkOpenGLRenderWindow.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
25#ifndef vtkOpenGLRenderWindow_h
26#define vtkOpenGLRenderWindow_h
27
28#include "vtkRect.h" // for vtkRecti
29#include "vtkRenderWindow.h"
30#include "vtkRenderingOpenGL2Module.h" // For export macro
31#include "vtkType.h" // for ivar
32#include <map> // for ivar
33#include <set> // for ivar
34#include <string> // for ivar
35
36VTK_ABI_NAMESPACE_BEGIN
37class vtkIdList;
40class vtkOpenGLHardwareSupport;
46class vtkTexture;
50class vtkOpenGLState;
51
52class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLRenderWindow : public vtkRenderWindow
53{
54public:
56 void PrintSelf(ostream& os, vtkIndent indent) override;
57
61 void Start() override;
62
67 void Frame() override;
68
72 const char* GetRenderingBackend() override;
73
75
81
83
88 unsigned char* GetPixelData(int x, int y, int x2, int y2, int front, int right) override;
90 int x, int y, int x2, int y2, int front, vtkUnsignedCharArray* data, int right) override;
92 int x, int y, int x2, int y2, unsigned char* data, int front, int right) override;
94 int x, int y, int x2, int y2, vtkUnsignedCharArray* data, int front, int right) override;
96
98
101 float* GetRGBAPixelData(int x, int y, int x2, int y2, int front, int right = 0) override;
103 int x, int y, int x2, int y2, int front, vtkFloatArray* data, int right = 0) override;
105 int x, int y, int x2, int y2, float* data, int front, int blend = 0, int right = 0) override;
106 int SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray* data, int front, int blend = 0,
107 int right = 0) override;
108 void ReleaseRGBAPixelData(float* data) override;
109 unsigned char* GetRGBACharPixelData(
110 int x, int y, int x2, int y2, int front, int right = 0) override;
112 int x, int y, int x2, int y2, int front, vtkUnsignedCharArray* data, int right = 0) override;
113 int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char* data, int front,
114 int blend = 0, int right = 0) override;
115 int SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray* data, int front,
116 int blend = 0, int right = 0) override;
118
120
123 float* GetZbufferData(int x1, int y1, int x2, int y2) override;
124 int GetZbufferData(int x1, int y1, int x2, int y2, float* z) override;
125 int GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray* buffer) override;
126 int SetZbufferData(int x1, int y1, int x2, int y2, float* buffer) override;
127 int SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray* buffer) override;
129
134
139
144
148 int GetDepthBufferSize() override;
149
154
159 int GetColorBufferSizes(int* rgba) override;
160
166 int GetColorBufferInternalFormat(int attachmentPoint);
167
171 virtual void OpenGLInit();
172
173 // Initialize the state of OpenGL that VTK wants for this window
174 virtual void OpenGLInitState();
175
176 // Initialize VTK for rendering in a new OpenGL context
177 virtual void OpenGLInitContext();
178
184 void GetOpenGLVersion(int& major, int& minor);
185
190
195
200
202
205 vtkGetObjectMacro(RenderFramebuffer, vtkOpenGLFramebufferObject);
207
211 vtkGetObjectMacro(DisplayFramebuffer, vtkOpenGLFramebufferObject);
212
218
223 void WaitForCompletion() override;
224
228 virtual void DrawPixels(
229 int x1, int y1, int x2, int y2, int numComponents, int dataType, void* data);
230
235 virtual void DrawPixels(int dstXmin, int dstYmin, int dstXmax, int dstYmax, int srcXmin,
236 int srcYmin, int srcXmax, int srcYmax, int srcWidth, int srcHeight, int numComponents,
237 int dataType, void* data);
238
243 virtual void DrawPixels(int srcWidth, int srcHeight, int numComponents, int dataType, void* data);
244
248 virtual float GetMaximumHardwareLineWidth() { return this->MaximumHardwareLineWidth; }
249
256 virtual bool IsPointSpriteBugPresent() { return false; }
257
264 int vtktype, int numComponents, bool needInteger, bool needFloat, bool needSRGB);
265
271 std::string GetOpenGLSupportMessage() { return this->OpenGLSupportMessage; }
272
276 int SupportsOpenGL() override;
277
281 const char* ReportCapabilities() override;
282
289 virtual void Initialize() {}
290
291 std::set<vtkGenericOpenGLResourceFreeCallback*> Resources;
292
294 {
295 std::set<vtkGenericOpenGLResourceFreeCallback*>::iterator it = this->Resources.find(cb);
296 if (it == this->Resources.end())
297 {
298 this->Resources.insert(cb);
299 }
300 }
301
303 {
304 std::set<vtkGenericOpenGLResourceFreeCallback*>::iterator it = this->Resources.find(cb);
305 if (it != this->Resources.end())
306 {
307 this->Resources.erase(it);
308 }
309 }
310
320 virtual void PushContext() { this->MakeCurrent(); }
321 virtual void PopContext() {}
322
328
338 virtual bool SetSwapControl(int) { return false; }
339
340 // Get the state object used to keep track of
341 // OpenGL state
342 virtual vtkOpenGLState* GetState() { return this->State; }
343
344 // Get a VBO that can be shared by many
345 // It consists of normalized display
346 // coordinates for a quad and tcoords
348
349 // Activate and return thje texture unit for a generic 2d 64x64
350 // float greyscale noise texture ranging from 0 to 1. The texture is
351 // a hard-coded blue noise texture. This texture unit will automatically
352 // be deactivated at the end of the render process.
354
358 void End() override;
359
363 void Render() override;
364
369 void StereoMidpoint() override;
370
371 // does VTKs framebuffer require resolving for reading pixels
373
379
384
388 void BlitDisplayFramebuffer(int right, int srcX, int srcY, int srcWidth, int srcHeight, int destX,
389 int destY, int destWidth, int destHeight, int bufferMode, int interpolation);
390
392
396 void BlitToRenderFramebuffer(bool includeDepth);
397 void BlitToRenderFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int destX,
398 int destY, int destWidth, int destHeight, int bufferMode, int interpolation);
400
406 {
407 BlitToHardware, // hardware buffers
408 BlitToCurrent, // currently bound draw framebuffer
409 NoBlit // no blit, GUI or external code will handle the blit
410 };
411
413
436 vtkSetClampMacro(FrameBlitMode, FrameBlitModes, BlitToHardware, NoBlit);
437 vtkGetMacro(FrameBlitMode, FrameBlitModes);
438 void SetFrameBlitModeToBlitToHardware() { this->SetFrameBlitMode(BlitToHardware); }
439 void SetFrameBlitModeToBlitToCurrent() { this->SetFrameBlitMode(BlitToCurrent); }
440 void SetFrameBlitModeToNoBlit() { this->SetFrameBlitMode(NoBlit); }
442
444
447 vtkSetMacro(FramebufferFlipY, bool);
448 vtkGetMacro(FramebufferFlipY, bool);
449 vtkBooleanMacro(FramebufferFlipY, bool);
451
453 // copy depth values from a source framebuffer to a destination framebuffer
454 // using texture maps to do the copy. The source framebufferobject must be texture
455 // backed. This method is designed to work around issues with trying to blit depth
456 // values between framebuffers that have different depth formats.
457
458 // blit entire source texture to active viewport
460
461 // blit specified source texels to active viewport
462 virtual void TextureDepthBlit(vtkTextureObject* source, int srcX, int srcY, int srcX2, int srcY2);
463
464 // blit specified source texels to specified viewport
465 virtual void TextureDepthBlit(vtkTextureObject* source, int srcX, int srcY, int srcX2, int srcY2,
466 int destX, int destY, int destX2, int destY2);
468
469protected:
472
473 // blits the display buffers to the appropriate hardware buffers
475
476 // when frame is called, at the end blit to the hardware buffers
478
479 // a FSQ we use to resolve MSAA that handles gamma
481
482 // a FSQ we use to blit depth values
484
485 // a FSQ we use to flip framebuffer texture
487
488 // a FSQ we use to read depth component on platforms with OpenGL ES implementations
489 // because `glReadPixels` cannot be used to read GL_DEPTH_COMPONENT
491
492 // flip quad helpers Y tcoord
494
495 // resolve and flip renderframebuffer as needed
496 // when copying to displayframebuffer. Returns
497 // true if the color buffer was copied.
499
500 // On GLES, the depth attachment buffer cannot be downloaded from
501 // the GPU with `glReadPixels`.
502 // This method reads the depth buffer bits.
503 // The depth attachment size can be 8,16,24 or 32. The values are split into 4 8-bit numbers.
504 // These are stored in the form of an RGBA color attachment in DepthFrameBuffer.
505 // `glReadPixels` can read that RGBA format and reconstruct full 8,16,24 or 32-bit integer
506 // followed by scaling down to 0-1.
507 bool ReadDepthComponent(int depthSize);
508
509 // used in testing for opengl support
510 // in the SupportsOpenGL() method
514
515 virtual int ReadPixels(
516 const vtkRecti& rect, int front, int glFormat, int glType, void* data, int right = 0);
517
526 int CreateFramebuffers(int width, int height);
529
530 // used when we need to resolve a multisampled
531 // framebuffer
533
534 // used when we need to read depth component
535 // with OpenGL ES 3
537
541 virtual void CreateAWindow() = 0;
542
546 virtual void DestroyWindow() = 0;
547
552
557
558 std::map<std::string, int> GLStateIntegers;
559
564
566
568
569 bool Initialized; // ensure glewinit has been called
570 bool GlewInitValid; // Did glewInit initialize with a valid state?
571
573
575
576 // used for fast quad rendering
578
579 // noise texture
581
583
584 // keep track of in case we need to recreate the framebuffer
586
587 int ScreenSize[2];
588
589private:
591 void operator=(const vtkOpenGLRenderWindow&) = delete;
592
593 // Keeping `State` private so the only way to access it is through
594 // `this->GetState()`.
595 vtkOpenGLState* State;
596};
597
598VTK_ABI_NAMESPACE_END
599#endif
dynamic, self-adjusting array of float
list of point or cell ids
Definition vtkIdList.h:32
a simple class to control print indentation
Definition vtkIndent.h:38
OpenGL buffer object.
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
OpenGL rendering window.
void Start() override
Begin the rendering process.
void ReleaseGraphicsResources(vtkWindow *) override
Free up any graphics resources associated with this window a value of NULL means the context may alre...
int GetColorBufferInternalFormat(int attachmentPoint)
Get the internal format of current attached texture or render buffer.
int SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
virtual void DrawPixels(int dstXmin, int dstYmin, int dstXmax, int dstYmax, int srcXmin, int srcYmin, int srcXmax, int srcYmax, int srcWidth, int srcHeight, int numComponents, int dataType, void *data)
Replacement for the old glDrawPixels function, but it allows for scaling the data and using only part...
vtkOpenGLFramebufferObject * DisplayFramebuffer
std::map< std::string, int > GLStateIntegers
std::string GetOpenGLSupportMessage()
Return a message profiding additional details about the results of calling SupportsOpenGL() This can ...
int GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
vtkTextureUnitManager * GetTextureUnitManager()
Returns its texture unit manager object.
bool ReadDepthComponent(int depthSize)
vtkOpenGLQuadHelper * DepthReadQuad
virtual void DrawPixels(int x1, int y1, int x2, int y2, int numComponents, int dataType, void *data)
Replacement for the old glDrawPixels function.
int SetRGBAPixelData(int x, int y, int x2, int y2, float *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
int GetTextureUnitForTexture(vtkTextureObject *)
Get the texture unit for a given texture object.
virtual void Initialize()
Initialize the rendering window.
const char * GetRenderingBackend() override
What rendering backend has the user requested.
void RegisterGraphicsResources(vtkGenericOpenGLResourceFreeCallback *cb)
virtual void DestroyWindow()=0
Destroy a not-off-screen window.
FrameBlitModes
Define how the resulting image should be blitted when at the end of the Frame() call if SwapBuffers i...
float * GetZbufferData(int x1, int y1, int x2, int y2) override
Set/Get the zbuffer data from an image.
virtual void TextureDepthBlit(vtkTextureObject *source)
vtkTypeBool OwnContext
Flag telling if the context has been created here or was inherited.
int GetZbufferData(int x1, int y1, int x2, int y2, float *z) override
Set/Get the zbuffer data from an image.
virtual void TextureDepthBlit(vtkTextureObject *source, int srcX, int srcY, int srcX2, int srcY2, int destX, int destY, int destX2, int destY2)
void StereoMidpoint() override
Intermediate method performs operations required between the rendering of the left and right eye.
vtkTextureObject * NoiseTextureObject
vtkOpenGLFramebufferObject * ResolveFramebuffer
int GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) override
Set/Get the zbuffer data from an image.
void End() override
Update the system, if needed, at end of render process.
unsigned char * GetPixelData(int x, int y, int x2, int y2, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
void BlitToRenderFramebuffer(bool includeDepth)
Blit the currently bound read buffer to the renderbuffer.
static void SetGlobalMaximumNumberOfMultiSamples(int val)
Set/Get the maximum number of multisamples.
virtual float GetMaximumHardwareLineWidth()
Return the largest line width supported by the hardware.
int GetDefaultTextureInternalFormat(int vtktype, int numComponents, bool needInteger, bool needFloat, bool needSRGB)
Get a mapping of vtk data types to native texture formats for this window we put this on the RenderWi...
void ActivateTexture(vtkTextureObject *)
Activate a texture unit for this texture.
vtkTextureObject * DrawPixelsTextureObject
vtkOpenGLFramebufferObject * DepthFramebuffer
bool GetUsingSRGBColorSpace()
Is this window/fo in sRGB colorspace.
int GetColorBufferSizes(int *rgba) override
Get the size of the color buffer.
int SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
vtkOpenGLBufferObject * GetTQuad2DVBO()
void Render() override
Handle opengl specific code and calls superclass.
void UnregisterGraphicsResources(vtkGenericOpenGLResourceFreeCallback *cb)
void BlitDisplayFramebuffer(int right, int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, int destWidth, int destHeight, int bufferMode, int interpolation)
Blit a display buffer into a currently bound draw destination.
void Frame() override
A termination method performed at the end of the rendering process to do things like swapping buffers...
virtual bool IsPointSpriteBugPresent()
Returns true if driver has an EGL/OpenGL bug that makes vtkChartsCoreCxx-TestChartDoubleColors and ot...
void ReleaseRGBAPixelData(float *data) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
std::set< vtkGenericOpenGLResourceFreeCallback * > Resources
virtual void OpenGLInitContext()
vtkOpenGLQuadHelper * DepthBlitQuad
virtual void TextureDepthBlit(vtkTextureObject *source, int srcX, int srcY, int srcX2, int srcY2)
void WaitForCompletion() override
Block the thread until the actual rendering is finished().
virtual bool ResolveFlipRenderFramebuffer()
virtual void PushContext()
Ability to push and pop this window's context as the current context.
unsigned char * GetRGBACharPixelData(int x, int y, int x2, int y2, int front, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
vtkOpenGLQuadHelper * FlipQuad
virtual void OpenGLInitState()
vtkOpenGLFramebufferObject * RenderFramebuffer
static int GetGlobalMaximumNumberOfMultiSamples()
Set/Get the maximum number of multisamples.
virtual vtkOpenGLState * GetState()
virtual void CreateAWindow()=0
Create a not-off-screen window.
float * GetRGBAPixelData(int x, int y, int x2, int y2, int front, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void BlitToRenderFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int destX, int destY, int destWidth, int destHeight, int bufferMode, int interpolation)
Blit the currently bound read buffer to the renderbuffer.
virtual int ReadPixels(const vtkRecti &rect, int front, int glFormat, int glType, void *data, int right=0)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int SupportsOpenGL() override
Does this render window support OpenGL? 0-false, 1-true.
int SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) override
Set/Get the zbuffer data from an image.
virtual vtkMTimeType GetContextCreationTime()
Get the time when the OpenGL context was created.
int SetPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
int GetDepthBufferSize() override
Get the size of the depth buffer.
void SetFrameBlitModeToBlitToCurrent()
SetGet how to handle blits at the end of a Frame() call.
bool InitializeFromCurrentContext() override
Initialize the render window from the information associated with the currently activated OpenGL cont...
virtual bool SetSwapControl(int)
Set the number of vertical syncs required between frames.
vtkOpenGLBufferObject * TQuad2DVBO
~vtkOpenGLRenderWindow() override
const char * ReportCapabilities() override
Get report of capabilities for the render window.
void SetFrameBlitModeToNoBlit()
SetGet how to handle blits at the end of a Frame() call.
vtkOpenGLShaderCache * GetShaderCache()
Returns an Shader Cache object.
vtkOpenGLVertexBufferObjectCache * GetVBOCache()
Returns the VBO Cache.
int CreateFramebuffers(int width, int height)
Create the offScreen framebuffer Return if the creation was successful or not.
virtual void OpenGLInit()
Initialize OpenGL for this window.
int SetZbufferData(int x1, int y1, int x2, int y2, float *buffer) override
Set/Get the zbuffer data from an image.
void BlitDisplayFramebuffer()
Blit a display framebuffer into a currently bound draw destination.
virtual void BlitDisplayFramebuffersToHardware()
void DeactivateTexture(vtkTextureObject *)
Deactivate a previously activated texture.
void RestoreGLState()
Restore OpenGL state at end of the rendering.
void GetOpenGLVersion(int &major, int &minor)
Get the major and minor version numbers of the OpenGL context we are using ala 3.2,...
void SaveGLState()
Query and save OpenGL state.
int SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
int GetRGBACharPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void SetFrameBlitModeToBlitToHardware()
SetGet how to handle blits at the end of a Frame() call.
int GetPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
virtual void DrawPixels(int srcWidth, int srcHeight, int numComponents, int dataType, void *data)
Replacement for the old glDrawPixels function.
vtkOpenGLQuadHelper * ResolveQuad
manage Shader Programs within a context
OpenGL state storage.
The VertexArrayObject class uses, or emulates, vertex array objects.
manage vertex buffer objects shared within a context
create a window for renderers to draw into
The ShaderProgram uses one or more Shader objects.
abstracts an OpenGL texture object.
allocate/free texture units.
handles properties associated with a texture map
Definition vtkTexture.h:67
record modification and/or execution time
dynamic, self-adjusting array of unsigned char
window superclass for vtkRenderWindow
Definition vtkWindow.h:34
virtual void MakeCurrent()
Make the window current.
Definition vtkWindow.h:241
int vtkTypeBool
Definition vtkABI.h:64
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:270