VTK  9.3.0
vtkRIBExporter.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
42#ifndef vtkRIBExporter_h
43#define vtkRIBExporter_h
44
45#include "vtkExporter.h"
46#include "vtkIOExportModule.h" // For export macro
47
48VTK_ABI_NAMESPACE_BEGIN
49class vtkActor;
50class vtkCamera;
51class vtkLight;
52class vtkPolyData;
53class vtkProperty;
54class vtkRenderer;
55class vtkTexture;
57
58class VTKIOEXPORT_EXPORT vtkRIBExporter : public vtkExporter
59{
60public:
63 void PrintSelf(ostream& os, vtkIndent indent) override;
64
66
70 vtkSetVector2Macro(Size, int);
71 vtkGetVectorMacro(Size, int, 2);
73
75
78 vtkSetVector2Macro(PixelSamples, int);
79 vtkGetVectorMacro(PixelSamples, int, 2);
81
83
90
92
95 vtkSetStringMacro(TexturePrefix);
96 vtkGetStringMacro(TexturePrefix);
98
100
117 vtkSetMacro(Background, vtkTypeBool);
118 vtkGetMacro(Background, vtkTypeBool);
119 vtkBooleanMacro(Background, vtkTypeBool);
121
123
128 vtkSetClampMacro(ExportArrays, vtkTypeBool, 0, 1);
129 vtkBooleanMacro(ExportArrays, vtkTypeBool);
130 vtkGetMacro(ExportArrays, vtkTypeBool);
132
133protected:
135 ~vtkRIBExporter() override;
136
138 int Size[2];
139 int PixelSamples[2];
140
145
147
152 void WriteTexture(vtkTexture* aTexture);
153 void WriteViewport(vtkRenderer* aRenderer, int size[2]);
154 void WriteCamera(vtkCamera* aCamera);
155 void WriteLight(vtkLight* aLight, int count);
156 void WriteAmbientLight(int count);
157 void WriteProperty(vtkProperty* aProperty, vtkTexture* aTexture);
161
162 void WriteData() override;
163 void WriteActor(vtkActor* anActor);
164
171 void ModifyArrayName(char* newname, const char* name);
172
173 char* GetTextureName(vtkTexture* aTexture);
174 char* GetTIFFName(vtkTexture* aTexture);
176 FILE* FilePtr;
178
179private:
180 vtkRIBExporter(const vtkRIBExporter&) = delete;
181 void operator=(const vtkRIBExporter&) = delete;
182};
183
184VTK_ABI_NAMESPACE_END
185#endif
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:50
a virtual camera for 3D rendering
Definition vtkCamera.h:50
abstract class to write a scene to a file
Definition vtkExporter.h:37
a simple class to control print indentation
Definition vtkIndent.h:38
a virtual light for 3D rendering
Definition vtkLight.h:58
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition vtkPolyData.h:89
represent surface properties of a geometric object
Definition vtkProperty.h:66
export a scene into RenderMan RIB format.
char * GetTIFFName(vtkTexture *aTexture)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void WriteLight(vtkLight *aLight, int count)
Write the RIB header.
void WriteTexture(vtkTexture *aTexture)
Write the RIB header.
void WriteProperty(vtkProperty *aProperty, vtkTexture *aTexture)
Write the RIB header.
void WriteActor(vtkActor *anActor)
static vtkRIBExporter * New()
void WriteCamera(vtkCamera *aCamera)
Write the RIB header.
~vtkRIBExporter() override
vtkTypeBool ExportArrays
This variable defines whether the arrays are exported or not.
vtkSetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
char * GetTextureName(vtkTexture *aTexture)
void WriteData() override
vtkTypeBool Background
void WriteStrips(vtkPolyData *pd, vtkUnsignedCharArray *colors, vtkProperty *aProperty)
Write the RIB header.
vtkGetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
void WriteViewport(vtkRenderer *aRenderer, int size[2])
Write the RIB header.
void WriteTrailer()
Write the RIB header.
void WriteAmbientLight(int count)
Write the RIB header.
void WriteHeader(vtkRenderer *aRen)
Write the RIB header.
void ModifyArrayName(char *newname, const char *name)
Since additional variables are sent to the shader as variables, and their names are used in the shade...
void WritePolygons(vtkPolyData *pd, vtkUnsignedCharArray *colors, vtkProperty *aProperty)
Write the RIB header.
abstract specification for renderers
Definition vtkRenderer.h:68
handles properties associated with a texture map
Definition vtkTexture.h:67
dynamic, self-adjusting array of unsigned char
int vtkTypeBool
Definition vtkABI.h:64