38#include "vtkRenderingCoreModule.h"
46VTK_ABI_NAMESPACE_BEGIN
268 vtkSetVector3Macro(Ambient,
double);
269 vtkGetVectorMacro(Ambient,
double, 3);
277 vtkSetMacro(AllocatedRenderTime,
double);
357 virtual
void ResetCameraClippingRange();
363 virtual
void ResetCameraClippingRange(const
double bounds[6]);
364 virtual
void ResetCameraClippingRange(
365 double xmin,
double xmax,
double ymin,
double ymax,
double zmin,
double zmax);
374 vtkSetClampMacro(NearClippingPlaneTolerance,
double, 0, 0.99);
375 vtkGetMacro(NearClippingPlaneTolerance,
double);
384 vtkSetClampMacro(ClippingRangeExpansion,
double, 0, 0.99);
385 vtkGetMacro(ClippingRangeExpansion,
double);
394 virtual
void ResetCamera();
405 virtual
void ResetCamera(const
double bounds[6]);
410 virtual
void ResetCamera(
411 double xmin,
double xmax,
double ymin,
double ymax,
double zmin,
double zmax);
420 virtual
void ResetCameraScreenSpace(
double offsetRatio = 0.9);
430 virtual
void ResetCameraScreenSpace(const
double bounds[6],
double offsetRatio = 0.9);
444 void ZoomToBoxUsingViewAngle(const
vtkRecti& box,
double offsetRatio = 1.0);
452 virtual
void ResetCameraScreenSpace(
double xmin,
double xmax,
double ymin,
double ymax,
453 double zmin,
double zmax,
double offsetRatio = 0.9);
502 vtkGetMacro(Layer,
int);
561 void ViewToPose(
double& wx,
double& wy,
double& wz)
override;
562 void PoseToView(
double& wx,
double& wy,
double& wz)
override;
580 vtkGetMacro(LastRenderTimeInSeconds,
double);
590 vtkGetMacro(NumberOfPropsRendered,
int);
603 return this->
PickProp(selectionX, selectionY, selectionX, selectionY);
606 double selectionX1,
double selectionY1,
double selectionX2,
double selectionY2)
override;
623 selectionX, selectionY, selectionX, selectionY, fieldAssociation, selection);
672 vtkSetMacro(UseDepthPeelingForVolumes,
bool);
673 vtkGetMacro(UseDepthPeelingForVolumes,
bool);
674 vtkBooleanMacro(UseDepthPeelingForVolumes,
bool);
686 vtkSetClampMacro(OcclusionRatio,
double, 0.0, 0.5);
687 vtkGetMacro(OcclusionRatio,
double);
696 vtkSetMacro(MaximumNumberOfPeels,
int);
697 vtkGetMacro(MaximumNumberOfPeels,
int);
714 vtkSetMacro(UseSSAO,
bool);
715 vtkGetMacro(UseSSAO,
bool);
716 vtkBooleanMacro(UseSSAO,
bool);
724 vtkSetMacro(SSAORadius,
double);
725 vtkGetMacro(SSAORadius,
double);
733 vtkSetMacro(SSAOBias,
double);
734 vtkGetMacro(SSAOBias,
double);
742 vtkSetMacro(SSAOKernelSize,
unsigned int);
743 vtkGetMacro(SSAOKernelSize,
unsigned int);
752 vtkSetMacro(SSAOBlur,
bool);
753 vtkGetMacro(SSAOBlur,
bool);
754 vtkBooleanMacro(SSAOBlur,
bool);
803 vtkSetMacro(TexturedBackground,
bool);
804 vtkGetMacro(TexturedBackground,
bool);
805 vtkBooleanMacro(TexturedBackground,
bool);
815 vtkSetMacro(UseFXAA,
bool);
816 vtkGetMacro(UseFXAA,
bool);
817 vtkBooleanMacro(UseFXAA,
bool);
868 vtkSetMacro(UseImageBasedLighting,
bool);
869 vtkGetMacro(UseImageBasedLighting,
bool);
870 vtkBooleanMacro(UseImageBasedLighting,
bool);
893 vtkGetVector3Macro(EnvironmentUp,
double);
894 vtkSetVector3Macro(EnvironmentUp,
double);
901 vtkGetVector3Macro(EnvironmentRight,
double);
902 vtkSetVector3Macro(EnvironmentRight,
double);
931 int BackingStoreSize[2];
962 double ComputedVisiblePropBounds[6];
1121 bool UseSSAO =
false;
1122 double SSAORadius = 0.5;
1123 double SSAOBias = 0.01;
1124 unsigned int SSAOKernelSize = 32;
1125 bool SSAOBlur =
false;
1142 this->Selector = selector;
1166 double EnvironmentUp[3];
1167 double EnvironmentRight[3];
1173 std::array<double, 16> CompositeProjectionTransformationMatrix;
1178 double LastCompositeProjectionTransformationMatrixTiledAspectRatio;
1183 vtkMTimeType LastCompositeProjectionTransformationMatrixCameraModified;
1188 std::array<double, 16> ProjectionTransformationMatrix;
1193 double LastProjectionTransformationMatrixTiledAspectRatio;
1198 vtkMTimeType LastProjectionTransformationMatrixCameraModified;
1203 std::array<double, 16> ViewTransformMatrix;
1227VTK_ABI_NAMESPACE_END
a actor that draws 2D data
an ordered list of actors
represents an object (geometry & properties) in a rendered scene
a list of nodes that form an assembly path
a virtual camera for 3D rendering
an ordered list of Cullers
a superclass for prop cullers
Configuration for FXAA implementations.
abstract interface to OpenGL FBOs
a simple class to control print indentation
an ordered list of lights
a virtual light for 3D rendering
represent and manipulate 4x4 transformation matrices
virtual void Modified()
Update the modification time for this object.
abstract superclass for all actors, volumes and annotations
Perform part of the rendering of a vtkRenderer.
create a window for renderers to draw into
Render the props of a vtkRenderer.
abstract specification for renderers
void RemoveVolume(vtkProp *p)
Add/Remove different types of props to the renderer.
virtual void SetLayer(int layer)
Set/Get the layer that this renderer belongs to.
vtkCamera * GetActiveCameraAndResetIfCreated()
Get the current camera and reset it only if it gets created automatically (see GetActiveCamera).
void ViewToWorld(double &wx, double &wy, double &wz) override
Convert view point coordinates to world coordinates.
virtual void SetFXAAOptions(vtkFXAAOptions *)
The configuration object for FXAA antialiasing.
virtual int UpdateCamera()
Ask the active camera to do whatever it needs to do prior to rendering.
vtkAssemblyPath * PickProp(double selectionX, double selectionY, int fieldAssociation, vtkSmartPointer< vtkSelection > selection) override
Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x,...
vtkCamera * GetActiveCamera()
Get the current camera.
void AddCuller(vtkCuller *)
Add an culler to the list of cullers.
virtual vtkTypeBool UpdateLightGeometry()
Update the geometry of the lights in the scene that are not in world space (for instance,...
void SetPass(vtkRenderPass *p)
virtual int UpdateLights()
Ask all lights to load themselves into rendering pipeline.
vtkTypeBool PreserveDepthBuffer
vtkTypeBool UseShadows
If this flag is on and the rendering engine supports it render shadows Initial value is off.
vtkActorCollection * GetActors()
Return any actors in this renderer.
const std::array< double, 16 > & GetViewTransformMatrix()
Gets the ActiveCamera ViewTransformMatrix, only computing it if necessary.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
double LastRenderTimeInSeconds
double GetTiledAspectRatio()
Compute the aspect ratio of this renderer for the current tile.
void CreateLight()
Create and add a light to renderer.
vtkAssemblyPath * PickProp(double selectionX1, double selectionY1, double selectionX2, double selectionY2, int fieldAssociation, vtkSmartPointer< vtkSelection > selection) override
Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x,...
void AddLight(vtkLight *)
Add a light to the list of lights.
vtkCullerCollection * GetCullers()
Return the collection of cullers.
virtual vtkCamera * MakeCamera()
Create a new Camera sutible for use with this type of Renderer.
virtual void SetRightBackgroundTexture(vtkTexture *)
Set/Get the texture to be used for the right eye background.
virtual void SetInformation(vtkInformation *)
Set/Get the information object associated with this algorithm.
virtual int UpdateGeometry(vtkFrameBufferObjectBase *fbo=nullptr)
Ask all props to update and draw any opaque and translucent geometry.
bool UseImageBasedLighting
int VisibleActorCount()
Returns the number of visible actors.
const std::array< double, 16 > & GetCompositeProjectionTransformationMatrix()
Gets the ActiveCamera CompositeProjectionTransformationMatrix, only computing it if necessary.
virtual vtkLight * MakeLight()
Create a new Light sutible for use with this type of Renderer.
vtkTexture * EnvironmentTexture
void RemoveLight(vtkLight *)
Remove a light from the list of lights.
bool UseDepthPeelingForVolumes
This flag is on and the GPU supports it, depth-peel volumes along with the translucent geometry.
void RemoveActor(vtkProp *p)
Add/Remove different types of props to the renderer.
virtual void SetLeftBackgroundTexture(vtkTexture *)
Set/Get the texture to be used for the monocular or stereo left eye background.
void SetSelector(vtkHardwareSelector *selector)
Called by vtkHardwareSelector when it begins rendering for selection.
vtkMTimeType GetMTime() override
Return the MTime of the renderer also considering its ivars.
int MaximumNumberOfPeels
In case of depth peeling, define the maximum number of peeling layers.
vtkTypeBool LastRenderingUsedDepthPeeling
Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling.
vtkRenderWindow * RenderWindow
int VisibleVolumeCount()
Returns the number of visible volumes.
vtkTypeBool AutomaticLightCreation
int NumberOfPropsRendered
virtual void StereoMidpoint()
Do anything necessary between rendering the left and right viewpoints in a stereo render.
virtual int UpdateOpaquePolygonalGeometry()
Ask all props to update and draw any opaque polygonal geometry.
vtkVolumeCollection * Volumes
vtkWindow * GetVTKWindow() override
Specify the rendering window in which to draw.
virtual void ExpandBounds(double bounds[6], vtkMatrix4x4 *matrix)
void RemoveCuller(vtkCuller *)
Remove an actor from the list of cullers.
double OcclusionRatio
In case of use of depth peeling technique for rendering translucent material, define the threshold un...
const std::array< double, 16 > & GetProjectionTransformationMatrix()
Gets the ActiveCamera ProjectionTransformationMatrix, only computing it if necessary.
void PoseToView(double &wx, double &wy, double &wz) override
Convert to from pose coordinates.
vtkTypeBool Erase
When this flag is off, the renderer will not erase the background or the Zbuffer.
vtkPropCollection * GL2PSSpecialPropCollection
Temporary collection used by vtkRenderWindow::CaptureGL2PSSpecialProps.
bool UseFXAA
If this flag is on and the rendering engine supports it, FXAA will be used to antialias the scene.
vtkVolumeCollection * GetVolumes()
Return the collection of volumes.
vtkTexture * GetLeftBackgroundTexture()
Set/Get the texture to be used for the monocular or stereo left eye background.
double ClippingRangeExpansion
Specify enlargement of bounds when resetting the camera clipping range.
vtkAssemblyPath * PickProp(double selectionX1, double selectionY1, double selectionX2, double selectionY2) override
Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x,...
int CaptureGL2PSSpecialProp(vtkProp *)
This function is called to capture an instance of vtkProp that requires special handling during vtkRe...
vtkTypeBool Transparent()
Returns a boolean indicating if this renderer is transparent.
vtkTypeBool IsActiveCameraCreated()
This method returns 1 if the ActiveCamera has already been set or automatically created by the render...
unsigned char * BackingImage
static vtkRenderer * New()
Create a vtkRenderer with a black background, a white ambient light, two-sided lighting turned on,...
vtkRendererDelegate * Delegate
void SetLightCollection(vtkLightCollection *lights)
Set the collection of lights.
virtual void ReleaseGraphicsResources(vtkWindow *)
void PoseToWorld(double &wx, double &wy, double &wz) override
Convert to from pose coordinates.
void RemoveAllLights()
Remove all lights from the list of lights.
vtkTexture * BackgroundTexture
double GetZ(int x, int y)
Given a pixel location, return the Z value.
double * ComputeVisiblePropBounds()
Wrapper-friendly version of ComputeVisiblePropBounds.
vtkCullerCollection * Cullers
void AddActor(vtkProp *p)
Add/Remove different types of props to the renderer.
virtual double GetTimeFactor()
Get the ratio between allocated time and actual render time.
double AllocatedRenderTime
double NearClippingPlaneTolerance
Specifies the minimum distance of the near clipping plane as a percentage of the far clipping plane d...
vtkTypeBool Draw
When this flag is off, render commands are ignored.
vtkHardwareSelector * Selector
virtual void DeviceRender()
Create an image.
vtkTypeBool TwoSidedLighting
vtkTexture * RightBackgroundTexture
virtual vtkTypeBool UpdateLightsGeometryToFollowCamera()
Ask the lights in the scene that are not in world space (for instance, Headlights or CameraLights tha...
vtkTypeBool UseDepthPeeling
If this flag is on and the GPU supports it, depth peeling is used for rendering translucent materials...
vtkTypeBool UseHiddenLineRemoval
When this flag is on and the rendering engine supports it, wireframe polydata will be rendered using ...
void WorldToPose(double &wx, double &wy, double &wz) override
Convert to from pose coordinates.
vtkLightCollection * Lights
void ViewToWorld() override
Convert view point coordinates to world coordinates.
void SetActiveCamera(vtkCamera *)
Specify the camera to use for this renderer.
virtual void SetEnvironmentTexture(vtkTexture *texture, bool isSRGB=false)
Set/Get the environment texture used for image based lighting.
virtual void Render()
CALLED BY vtkRenderWindow ONLY.
virtual int UpdateTranslucentPolygonalGeometry()
Ask all props to update and draw any translucent polygonal geometry.
virtual void ClearLights()
Internal method temporarily removes lights before reloading them into graphics pipeline.
vtkLightCollection * GetLights()
Return the collection of lights.
vtkTypeBool LightFollowCamera
vtkFXAAOptions * FXAAOptions
Holds the FXAA configuration.
void ViewToPose(double &wx, double &wy, double &wz) override
Convert to from pose coordinates.
void WorldToView() override
Convert world point coordinates to view coordinates.
virtual void DeviceRenderOpaqueGeometry(vtkFrameBufferObjectBase *fbo=nullptr)
Render opaque polygonal geometry.
virtual void SetBackgroundTexture(vtkTexture *)
Set/Get the texture to be used for the monocular or stereo left eye background.
void AddVolume(vtkProp *p)
Add/Remove different types of props to the renderer.
void WorldToView(double &wx, double &wy, double &wz) override
Convert world point coordinates to view coordinates.
virtual double GetAllocatedRenderTime()
Set/Get the amount of time this renderer is allowed to spend rendering its scene.
virtual void Clear()
Clear the image to the background color.
void ComputeVisiblePropBounds(double bounds[6])
Compute the bounding box of all the visible props Used in ResetCamera() and ResetCameraClippingRange(...
virtual void DeviceRenderTranslucentPolygonalGeometry(vtkFrameBufferObjectBase *fbo=nullptr)
Render translucent polygonal geometry.
vtkTypeBool PreserveColorBuffer
void SetGL2PSSpecialPropCollection(vtkPropCollection *)
Set the prop collection object used during vtkRenderWindow::CaptureGL2PSSpecialProps().
vtkActorCollection * Actors
void SetDelegate(vtkRendererDelegate *d)
Set/Get a custom Render call.
vtkInformation * Information
vtkAssemblyPath * PickProp(double selectionX, double selectionY) override
Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x,...
Hold a reference to a vtkObjectBase instance.
handles properties associated with a texture map
record modification and/or execution time
abstract specification for Viewports
virtual vtkAssemblyPath * PickProp(double selectionX, double selectionY)=0
Return the Prop that has the highest z value at the given x, y position in the viewport.
an ordered list of volumes
represents a volume (data & properties) in a rendered scene
window superclass for vtkRenderWindow
vtkTypeUInt32 vtkMTimeType
#define VTK_SIZEHINT(...)