VTK  9.3.0
vtkShadowMapBakerPass.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
41#ifndef vtkShadowMapBakerPass_h
42#define vtkShadowMapBakerPass_h
43
44#include "vtkOpenGLRenderPass.h"
45#include "vtkRenderingOpenGL2Module.h" // For export macro
46#include "vtkSmartPointer.h" // for ivars
47#include <vector> // STL Header
48
49VTK_ABI_NAMESPACE_BEGIN
52class vtkCamera;
53class vtkLight;
56
57class VTKRENDERINGOPENGL2_EXPORT vtkShadowMapBakerPass : public vtkOpenGLRenderPass
58{
59public:
62 void PrintSelf(ostream& os, vtkIndent indent) override;
63
68 void Render(const vtkRenderState* s) override;
69
76
78
84 vtkGetObjectMacro(OpaqueSequence, vtkRenderPass);
85 virtual void SetOpaqueSequence(vtkRenderPass* opaqueSequence);
87
89
95 vtkGetObjectMacro(CompositeZPass, vtkRenderPass);
96 virtual void SetCompositeZPass(vtkRenderPass* compositeZPass);
98
100
105 vtkSetMacro(Resolution, unsigned int);
106 vtkGetMacro(Resolution, unsigned int);
108
117
128
135 std::vector<vtkSmartPointer<vtkTextureObject>>* GetShadowMaps();
136
143 std::vector<vtkSmartPointer<vtkCamera>>* GetLightCameras();
144
154
155 // // Description:
156 // INTERNAL USE ONLY.
157 // Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
158 //
159 // Set NeedUpate to false. Called by vtkShadowMapPass.
161
162protected:
167
172
173 // vtkOpenGLRenderPass virtuals:
174 bool PreReplaceShaderValues(std::string& vertexShader, std::string& geometryShader,
175 std::string& fragmentShader, vtkAbstractMapper* mapper, vtkProp* prop) override;
177 vtkOpenGLVertexArrayObject* VAO = nullptr) override;
178
187 double* v, double* pt, double* dir, double& mNear, double& mFar, bool initialized);
188
195 void BoxNearFar(double* bb, double* pt, double* dir, double& mNear, double& mFar);
196
202 void BuildCameraLight(vtkLight* light, double* boundingBox, vtkCamera* lcamera);
203
209
211
213
214 unsigned int Resolution;
215
217
222
223 std::vector<vtkSmartPointer<vtkTextureObject>>* ShadowMaps;
224 std::vector<vtkSmartPointer<vtkCamera>>* LightCameras;
225
229
230private:
232 void operator=(const vtkShadowMapBakerPass&) = delete;
233};
234
235VTK_ABI_NAMESPACE_END
236#endif
abstract class specifies interface to map data
a virtual camera for 3D rendering
Definition vtkCamera.h:50
a simple class to control print indentation
Definition vtkIndent.h:38
Key for integer values in vtkInformation.
a virtual light for 3D rendering
Definition vtkLight.h:58
Internal class which encapsulates OpenGL FramebufferObject.
Abstract render pass with shader modifications.
OpenGL rendering window.
The VertexArrayObject class uses, or emulates, vertex array objects.
abstract superclass for all actors, volumes and annotations
Definition vtkProp.h:52
Perform part of the rendering of a vtkRenderer.
Context in which a vtkRenderPass will render.
The ShaderProgram uses one or more Shader objects.
Implement a builder of shadow map pass.
bool SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr) override
Update the uniforms of the shader program.
vtkShadowMapBakerPass()
Default constructor.
bool PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) override
Use vtkShaderProgram::Substitute to replace.
virtual void SetOpaqueSequence(vtkRenderPass *opaqueSequence)
Delegate for rendering the camera, lights, and opaque geometry.
void CheckSupport(vtkOpenGLRenderWindow *w)
Check if shadow mapping is supported by the current OpenGL context.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
std::vector< vtkSmartPointer< vtkCamera > > * LightCameras
void BoxNearFar(double *bb, double *pt, double *dir, double &mNear, double &mFar)
Compute the min/max of the projection of a box in a given direction.
bool LightCreatesShadow(vtkLight *l)
INTERNAL USE ONLY.
~vtkShadowMapBakerPass() override
Destructor.
void PointNearFar(double *v, double *pt, double *dir, double &mNear, double &mFar, bool initialized)
Helper method to compute the mNearest point in a given direction.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
bool GetHasShadows()
INTERNAL USE ONLY.
std::vector< vtkSmartPointer< vtkTextureObject > > * GetShadowMaps()
INTERNAL USE ONLY Internally used by vtkShadowMapBakerPass and vtkShadowMapPass.
void BuildCameraLight(vtkLight *light, double *boundingBox, vtkCamera *lcamera)
Build a camera from spot light parameters.
static vtkShadowMapBakerPass * New()
std::vector< vtkSmartPointer< vtkCamera > > * GetLightCameras()
INTERNAL USE ONLY.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
bool GetNeedUpdate()
INTERNAL USE ONLY.
std::vector< vtkSmartPointer< vtkTextureObject > > * ShadowMaps
virtual void SetCompositeZPass(vtkRenderPass *compositeZPass)
Delegate for compositing of the shadow maps across processors.
abstracts an OpenGL texture object.
record modification and/or execution time
window superclass for vtkRenderWindow
Definition vtkWindow.h:34